- smokescreen arrow... tooltip says it does no damage, but it does physical damage. this was a fun surprise when I thought I could save the life of a party member by hiding them... RIP Inquisitor Lohse. I tested it out of combat without any other surfaces/effects around and I'm pretty sure it always does the physical damage (not some interaction effect)
- in the crystal world you get teleported to by the statue, i was able to use a self-teleporting skill (a tactical retreat scroll in my case) to exit the area the storyline clearly intended me to stay in... walking around i entered combat with the gods, they promptly killed me, but when I was auto-resurrected by the game (telling me "you're not finished yet!"), I had no visible body, in the character sheet UI my character was visible but naked despite having lots of gear on, and in the quest log all my quests were written in pink... i tried it again and had a body the next time, so perhaps a bit random that one.
- after playing a bit more I think the bug where my character randomly walks off during combat might be due to being assigned a movement and then entering combat. it doesn't always happen, but that seems to be the most likely trigger i've seen for it as far as I can tell. possibly related, sometimes when i enter combat while the party is walking, characters will keep moving around as normal during the first turn of combat. e.g. the voidwoken deep-dweller battle, my rogue teleported up to the ledge (from towards the caravan up the hill) before combat started, the enemies popped out and combat began, but the rest of my party walked all the way down the hill and climbed the vine ladder up to the voidwoken deep-dweller during the enemy's first turn... i got hit by attacks of opportunity, the characters were definitely in combat, but obviously there's something a bit wrong with being able to walk half-way across the battle-field like this!
Last edited by drfrogsplat; 03/12/1601:43 PM. Reason: re-attempted with different results