I really dislike the forced miss chance this patch.
Arbitrarily, spells cannot miss at all, but any attack or skill with weapons can.
For weapons;
Default 5% miss chance,
Plus any dodge the enemy has
Plus a penalty if weapon level is higher than character level (10% per 1hand, 20% for 2 hand)
There is no attribute that counters this accuracy loss.
One can get the Hot Headed talent for 10% more accuracy when at maximum health, or 2% extra accuracy per point of single-handed (if using this weapon style), and that's about it.
And I agree that the miss chance feels higher than indicated when highlighting an enemy, but I haven't gathered enough data to know if this is actually the case or if the misses are just more memorable.