Tactician mode is definitely not impossible. Challenging, mostly, frustrating at times.
To take it on you need good understanding of the game, decent positioning and most importantly good, conservative decision making. AKA: don't take useless risks.
Someone mentioned crafting as a solve-everything kind of thing. Yes and no. It's useful (bloody useful, actually) but NOT mandatory. Special arrows are found by the dozen through the game (i think i ended my tact run with 100+ spare arrows), and you can always buy them, same goes for the potions.
Improving equipment is a very nice thing to do, tho. I'd say that especially later in the game it makes things much easier thanks to added tankiness and damage.
Now, a few suggestions:
- especially early, get some summons. Scrolls or learned skills it's irrelevant, but just having another meatshield to take some pressure off your party is invaluable, especially against bosses. I will forever love the spider who tanked Diederik and an archer for three(!) turns, giving me the much needed time to slay everyone else. As your team grows in power, you will be less and less reliant on them but they will forever be a good asset when you find yourself outnumbered.
- scrolls and grenades. They can (and will) save your life countless times. Also, consider that scrolls generally consume less AP than actually casting the learned spell giving you some breathing room should you NEED that spell but you can't afford staying still.
- get multiple healing sources. Regeneration is OP, and much much later on, Mass Healing is the ultimate anti non-lethal traps tool. If you have at least two high-int character who can keep spamming it, you should never get into real troubles. Potions help, but only from the point you get mediums. Minor healing potions are bad to the point of irrelevancy and should be used only if you have no other options and are very, very optimistic (IMO).
- CC. EVERYTHING. Should you not know that, CC stands for Crowd Control, that is any form of impairment you can inflict to your enemies from knockdown to a "simple" slow (in D:OS slow is OP as hell). In tactician mode it's OP, mandatory and if not employed to MASSIVE scale you die every time. Unfortunately, enemies tend to have resistances or immunities of various kinds, therefore you should spend your time getting some loremaster skill points (the more, the better). In D:OS knowledge is literally power. Keep it well.
- buffs and debuffs. This directly links to the CC point, but there are spells that can drastically improve/decrease a character performance on the field.
- know your battlefield. A great way to improve your chances is getting to know what terrain can do. Enemies are not (completely) stupid and will most of the times try to avoid fire/ooze/ice pools. Any AP they spend moving around it is an AP they don't spend whacking your skull. Besides, taking out an enemy by poisoning him and then setting him on fire causing massive explosion damage is fun AF. Again, knowledge is power.
I could go on and on and on. What i said is probably enough to make most of the game easy if not trivial. There is a lot to learn about the game and in my opinion, it's what makes this game so awesome.
EDIT: one more thing. I've read that tanks should not be half assed hybrids. FALSE: you can roll out a mostly magic tank and gain MASSIVE utility for a "small" loss in survivability. I used a jack-of-all-trades tank in tactician and he paid off so much i don't have words for it. Without the tons of curses, stuns, freezes and so on he dealt i would have ragequitted. So. Hard.
Last edited by WildMoustache; 04/12/16 03:28 PM.