It seems like a loss to me to ditch earth wands entirely. But it's also weird how earth damage isn't improved by the skill. It kind of makes sense, since it'd feel imbalanced if it improved earth and poison damage AND armor restoration, compared to pyrokinetic which just improves fire damage. It already feels like Geomancer is better than fire since it's a 5% poison bonus + restoration, where fire is just damage. Something just feels off here, and I don't know what the solution is. Maybe 3% increase to poison and earth? That does feel like of paltry though.

Maybe it needs some kind of non-damage bonus (+damage is boring anyway). Maybe chance to apply geomancer statuses (slow, poison, petrified, maybe knockdown) through armor (like 5% a point probably). Maybe something like necromancy where you gain physical armor when you deal damage to physical armor? Or gain X armor per turn an enemy has an earth status applied to them by you?

I think Larian needs to spend some effort here to make it more interesting, like they did with the defense skills. I still think all the ability trees could be more interesting.