Since right now i dont have PC to test the new patch, i ll post some skills i thought it could be good.
I ll put a "new mecanic" that will be call "Linked spells" this linked spells, will be spells that at the time you use them, you will instantly loose your turn and you will be channeling this spell till you can play again, this means that you can be interrupted in the meanwhile.
The numbers next to the spell name will be, in this order: Skill Point / Memory Slots / Action Points / Source Points
Necromancy:
-Bone Armor (1/1/1/-): Destroy a corpse on your feet (lowrange), shielding yourself with their bones, incrising physical armor by X.
-Corpse Explotion (1/1/2/-): -Mid range spell- Detonate a corpse letting it bones and boiling blood spread over the area dealing X dmg. Have 30% chance to cause bleed on anyone near the explotion (bones)
-Rot (1/1/1/-): - Mid range spell - Quickly decay a corpse, letting it rot spread over the air, creating a deadly fog that can cause anyone standing in it Disease or Decaying touch.
-Vampiric kiss (1/1/1/-): Instantly bite enemys neck (lowrange) dealing X dmg and restoring X to heal. This spell go through Magic and Physical armor.
-Possesion (1/1/2/-) : LINKED SPELL!!! - You posses an enemy body, making you able to control it on their turn. When possesing an enemy, you recive 50% more dmg. (Wide-Range)
-Enhance Weapon (1/1/1/-) : You enhance your weapon with the souls of the dammed, now your weapon can hit MID-RANGE foes, even if your weapon is melee (like staff or swords) Least for 2 turns.
-Soul Bolt (2/3/2/1): You posses someone with part of your soul, now he deals 50% less dmg and get Slowed, also 20% of all the healing he recive will be redirected to you. You loose 20% of your total HP till the soul comes to you again (by killing the enemy)
Phyro:
-Fire Ring (1/1/2/-): You create a ring of fire that surround your chest, and then expande it till banish in the air (Wide range) the ring hit X and has a chance to burn anyone that touch it.
-Fenix Claws (1/1/1/-): You loose your weapon till the end of the turn, now you can deal X dmg with your fist (2 times) and has a chance to burn enemys. every hit, cost 2 AP.
-Propell (2/3/2/-): You propell your self to the located direction, leaving a trail of fire in the path (mid range)
-Fire Link (2/3/2/1?): LINKED SPELL!!! - You link yourself with the target, dealing him X DMG and chance to burn him. TIll your next turn, if the target moves, there is a small chance he recive X DMG and burn himslef, also everyone that touch the "firelink" between you and him, will be DMG with a samll % of getting burn.
-Disarm(1/1/2/-): You heat up an enemys weapon,making him unable to use it for 1 turn. Gandalf :$
Hydro:
-Water Whip (1/1/1/-) You loose your weapon and you create a water whip, that can hit mid-range foes and has a chance to appli wet, also has 30% chance to couse bleed. The Water whip will least till the end of the turn.
-Water Prision (1/1/2/-): -The enemy need to be standing on a water surface - You consume the water surface and you create a prision arround him that will have X HP, making him unable to move till its destroyed. Least 2 turns (have 100% water resist, but -100% fire resist)
-Snow Storm (2/3/2/-): You create a snow storm, slowing everyone standing in and chilling them, also freeze water surfaces. Least 2 turns.
-Force Wave (2/3/2/1): You create a massive wave from youself or a water surface and redirected it to X location. In its path, the wave will pushback (chance to knockdown) everyone and will deal small dmg, leaving them wet. The wave will travel Mid distances and will turn off fire surfaces.
-Holy Mantle (2/3/2/1?): MID range - Self or not, you cast and you protect the target with a water mantle, that will increase 50% water resist and will make the target inmune to burn. At the end of the target turn, the mantle will heal him X ammount and will jump to a random allie. 2 charges.
-Healing Blossom (2/3/2/1): LINKED SPELL!!! - You cast on a location a water bubble. Each turn that ANYONE in the battle "pass" its turn, you will increase the waterr bubble healing 10%. If you got interrupted or not (reaching your next turn normaly) the bubble will explode, healing X ammount to all the allies standing in the radius.
If i got more ideas to the other trees i ll post them! plz let me know what you think, specially if if u dont like it.