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Stabbey Offline OP
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I'm trying to figure out how many more options those who take Pet Pal get for quests and alternate methods to solving things than those who do not. If you know how much XP they give you, that's even better.

Because my "does not" character doesn't seem to have a lot of quests - especially since I flubbed TWO so far (failing to immediately intervene on Elohdi's behalf after entering, and failing to play the game with the kid in the Grotto), which leaves me with far fewer options for leveling up to level 3, never mind level 4. I COULD restart, but my actions were not at all unreasonable, and I shouldn't feel compelled to play the game one specific way each time.

I'm trying to figure out if Larian basically expects all parties to take Pet Pal in order to keep up with the XP curve.

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That's actually a serious issue with the new balancing.

The way scaling works now a level of difference is a huge swing in power, meaning that if there isn't enough viable amounts of XP for every possible solution to various problems, certain choices will bar you from completing even the starter island, not to mention the rest of the game.

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There's also the issue where if you get thrown in jail (how do you get thrown in jail instead of just killed? I couldn't figure that out.), the only way to get yourself out is to have Pet Pal so a rat will bring you a lockpick. No Pet Pal, no Lockpick.

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I've almost never had pet pal in my parties and I have always ended the game on the high end of the experience ranges people have posted here.
It gives a couple of instances of more XP, but not a whole lot. Often times you can get XP for the pet quests without pet pal.

For example, you can get XP from throwing the red ball to the guard dogs without pet pal, and you can get 1000XP from the dog locked in a cage without having the talent either.

Originally Posted by Stabbey
There's also the issue where if you get thrown in jail (how do you get thrown in jail instead of just killed? I couldn't figure that out.), the only way to get yourself out is to have Pet Pal so a rat will bring you a lockpick. No Pet Pal, no Lockpick.


You can get out with displacement abilities, like Tactical Retreat, or an ally can teleport a player out.

I've got a list of early-game things I do to get XP. None of these require combat.
1. Resolve situation with Elodi, Kana, and Burro. 300 for nonviolent, 480 for 2 kills. Can get both.
2. Have a human resolve the situation with Fara. 120 xp
3. Give a Yarrow Flower to Migo for healing ring. 0xp
4. Heal Dain. 240xp
5. Turn in Amiyo's Ring to Magister Yarrow. 600xp
6. Discover the Underground Fire Slug tunnel. Manually dig the spot if necessary (Shovel on the hotbar). 240 xp
7. In the Caverns, Discover the Ancient Stone Hatch leading to Lord Withermore. 720 xp
8. Sneak past the Frogs upstairs and stand next to the water. Standing in this location grants 600XP, for no reason. The frogs won't spawn if the character is sneaking.
9. Explore the hidden path on the beach. The location Gawin would lead the player to. 100xp for discovering the camp and 100xp for some dialog options with Coral, e.g. Jester.
10. Retrieve Griff's Drugs from Stingtail and free Amyro. 240xp when getting the oranges, 840 xp for turning them in, and 840 xp for freeing Amyro.


At this point, you should be some amount of XP into level 2 without having fought anything. At this point I'd recommend a little combat, if not sooner.

Fights in order of approximate difficulty:
Choosing to fight when resolving Elodi, Kana, and Burro.
Kill the lone Fire Slug in the Cavern. 600xp
Corrupted Turtles on the hidden beach. 300xp
Defeat the assassin sent to kill Stingtail. 1000xp for kill, 600xp for saving him.
Kill the 3 frogs.
Kill the 3 crocs. 360xp for kills, 600xp from Gawin. (This unlocks teleport, which gives several new ways to get XP)




Last edited by error3; 05/12/16 01:58 AM.
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Originally Posted by Stabbey
There's also the issue where if you get thrown in jail (how do you get thrown in jail instead of just killed? I couldn't figure that out.), the only way to get yourself out is to have Pet Pal so a rat will bring you a lockpick. No Pet Pal, no Lockpick.

There's still a couple of ways: you can move a lockpick between inventories, or as I did the first time it happened, arrange a jailbreak.

But that is quibbling slightly, the point about Petpal being essentially essential still stands.


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Can you kill the rat to get the lockpick? At least that would be the most obvious solution without Pet Pal

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Could always just break the door down. If you have a mage in your party it costs no weapon durability to break a door down using spells, just takes awhile.

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To me there's a decent amount of experience available without pet pal, though I did do a couple of fights underleveled. I killed Migo after giving him the yarrow with a party of level 2s (though had to rez two members), and then did the fire slugs underground. It's tough, but satisfying. I found I just have to be liberal with my item usage. Spending a lot of time crafting stuff and selling what I don't need for a profit would probably make it a whole lot easier too.

I do think the beginning would be very tough on tactician mode, especially without Pet Pal, though extra enemies might also offer some more XP.

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To get thrown in jail you must be seen with out the 'silencer', before you escaped successfully for example. Not sure if there are other ways.

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Originally Posted by Stabbey

Because my "does not" character doesn't seem to have a lot of quests - especially since I flubbed TWO so far (failing to immediately intervene on Elohdi's behalf after entering, and failing to play the game with the kid in the Grotto), which leaves me with far fewer options for leveling up to level 3, never mind level 4. I COULD restart, but my actions were not at all unreasonable, and I shouldn't feel compelled to play the game one specific way each time.

I replayed the first part of the game so I could get some XP numbers and updated my other post with those values.

Since Elodhi was killed before you could intervene, you can still kill her murderers manually for 480 xp. You do miss the opportunity for a peaceful resolution (worth 300xp), and you lose the opportunity to also kill her yourself (240 xp). If you weren't planning on double/triple dipping you actually won't lose any XP here (small loss of 540xp if you were).

For the kid in the grotto, you are referring to the hide-and-seek game to reveal Withermore, correct?
The game itself isn't worth XP, and you can still manually dig for the entrance to collect the 720xp for discovery and get the quest from Withermore.

Basically, you shouldn't be too far behind if you do this!

Last edited by error3; 05/12/16 02:39 AM.

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