Originally Posted by error3
Originally Posted by Baardvark
It kind of makes sense, since it'd feel imbalanced if it improved earth and poison damage AND armor restoration, compared to pyrokinetic which just improves fire damage. It already feels like Geomancer is better than fire since it's a 5% poison bonus + restoration, where fire is just damage.


I don't entirely agree. The Pyrokinetics school only does fire damage, so the 5% per point applies to all damaging spells in the school. Geomancy does 3 things with magnitudes; poison, earth, and physical armor, and as-is only 2/3 of those are affected by points in Geomancy.
I do feel like the 5% on Pyrokinetics could be a touch better though. The weapon skills all get 5% damage and a little something extra per point. E.g. ranged has 5% damage and 1% crit, strictly more of an improvement. Although, this may be like comparing apples and oranges.


I suppose I mostly just find the pyrokinetics skilltree boring. I'd say Necromancy and Marksman are the most interesting trees, and ideally they'd all be as cool as those ones, though I do think Marksman increasing skill range as before was even more awesome, though it was definitely overtuned. Ideally, every skill tree would have something that would benefit all classes.

I think it'd be neat if Pyrokinetics increased AOE size of skills by a tiny percent. Aerothurge and Warfare are also both kind of meh. They're useful, sure, but not interesting. Aerothurge could probably boost movement speed, maybe 5% extra damage against magic armor, 5% move speed (though Scoundrel already has that), and Warfare maybe could do something like, on melee hit, increase crit chance by X%. I dunno, I think some more creativity is in order for the skills in general.