I bump that topic, for all the reason mentioned above.
Races should essentially be a role-playing or esthetical choice. Indeed it's also a part of the min/max game, but then, by some adjustments in the meta-game builds.
A raw main-stat bonus can't just be.
When a say "adjustment", let's directly go into examples.
- Elves have Elegant. Can't it just be : "Elves may always wear leather, mail armor and bows, wheater or not they match the Dex requirement" And then "Elves in mail/leather armor gain a +X% dodge bonus, that bonus according to their Strength" and "Elves may use their Memory for bow attacks and Dex for sword attacks".
--> Ok then, even a fighter elf could now go into mail while competitive (lightly better) with their plated fellows. And elves mages could use leather armor. Plus, Dex for swords could let them make bladed rogues, and Memory for bows could make new hybrid builds.
- Dwarves have Sturdy. "Dwarves may always wear plate armor, bucklers and crossbows, wheater or not they match the Str requirement". And then "if they don't match the Str requirement on an armor, they suffer a penality at their starting and max AP of 1, and a spell reduction of 5m." and "Dwarves may use their Str for crossbow attacks and Con for axe attacks".
--> Rangers may use plates, mages too - but with significant range malus, so they also should wear bucklers, fighters could wait for their foes while shooting with their crossbows (dwarf tactics), and every of them tank-oriented could fight with axes for hybrid builds.
- Human should have nothing more than a free talent. That's what human are best for : adaptability.
- No idea about lizards.
You see the idea. That's not power-gaming (well, maybe it is), but it also has a role-playing aspect on it.
Last edited by LeKi; 06/12/16 08:37 AM.