Ok time to get more risque. Time for Racial Talents!

First are Racial Skill Enhancers.

Human
-Grand General (Leadership: #): Encourage is enhanced further, giving it a +2 to all stats and giving leadership a further reach (and applying it to yourself). However Encourage now takes 2ap and 5-turn recovery.
--Alternatively. Humans gain the ability to double the range of leadership and make Encourage affect all allies regardless of range.

Lizardman
-Dragon (Pyromancy): Firebreath now boosts off of Intelligence, and becomes a far longer reaching cone with better damage output.
-Dragoon (Warfare): Firebreath now boosts off of strength. In addition to dealing damage, it also provides a fire damage bonus to all physical attacks for a period of time.

Elves already have it too good.

Next are Build Changers. These swap around racial traits and give an additional bonus.

Elf
-Druid (Must take upon creation): Elves lose one dex, and gain 1 intelligence. They gain the skill "Spellshot" which forces an Elf's next attack to be magical instead.

Lizardman
-Brute (Must take upon creation): Lizardmen loses 1 intelligence and gains 1 strength. The Lizardman gains "Phantasm" a skill that makes the next attack be physical instead.