I've seen quite a few comments about this, both for and against. I have to say I'm very much against: although a number of skills do (or increasingly did) offer a significant advantage, I'm not really sure that pounding everything down until it's all totally flat is really the best approach. I find it's not very interesting and removes a lot of the significance of making certain choices both during CC as well as character development.
I think there's an argument to be made for ensuring that potentially overpowered skills are well-distributed, but I'm not really a fan of getting rid of them completely as it can make for a bland playing experience; even if I find it very frustrating when I find myself on the receiving end of that sort of thing (speaking as someone who generally plays Divinity games on easy, by way of disclosure).
So yeah: sometimes there needs to be adjustments made, but I'd rather those adjustments didn't just involve the smoothing away of anything that added a bit of character or interest. I don't know if this is one of those "but that's not how D&D does things" but I don't think D&D or anything that isn't Divinity should have the last word on what Divinity does.