I guess it depends on one's approach. I'm probably slightly making a case against my own argument here in that I like my RPGs to be an adventure rather than something that I have to carefully plan: I don't want to play it like a card game where I can sneak a sly look at my opponent's hand. Some battles really feel like I have to do that as they're kind of impossible otherwise; well, unless I learn the intricacies of which abilities to cast beforehand (though I can't be too dismissive as sneak & snipe was my favourite approach in early releases of D:OS... until it was nerfed and the party sniper was forced to break cover).

Anyway, I think that at the moment, some battles do feel that they can only be won by player contrivance vs. AI contrivance rather than just wading in and having a good scrap. Perhaps it depends on one's background: I wouldn't last five seconds in a strategy game. Then again, I barely last five seconds of unplanned mêlée in a real-time RPG, so my "strategy" (such as it is) is to run away screaming and to then sneak back with a bow.

But I guess that's getting off the point. I remember un-nerfing weapons (at least as I saw it) in FO3, and giving long arms about quadruple the power of the base game. Awesome when I was dealing with annoying bullet sponges, less awesome when the Talon Co guys came after me and could pwn me with just two shots. But I much preferred it that way.


J'aime le fromage.