This. is. GARBAGE.

Watch this:
https://www.youtube.com/watch?v=24giMb-n5u4

I am pretty ticked off to discover this. I first noticed this issue when I loaded a quicksave I made in the arena.

I don't remember why I made the original save, but I noticed that Sebille's Ricochet skill ALWAYS bounced to 4 targets but only The Avid One was hit, everyone else was missed. In fact, I couldn't hit anyone except the Avid One with Marksman's Fang (two pairs of the enemies were lined up) or normal attacks either.

At first I thought it was because I was a level below the enemies and all except the Avid One had Encouraged. But on the next turn I was able to hit Rex the dog at a closer range even though his buffs were still in effect.

That prompted me to investigate further. I loaded my first save and moved Sebille close to Rex so distance wasn't a factor and made a new quicksave. Nope, still couldn't hit him. I tried Ricochet and Marksmans's Fang, and I still couldn't hit anyone except The Avid One.


THIS IS GARBAGE.


What is the point of having a stupid ridiculous "73% chance to hit" percentage? Why not just change it to "YES" or "NO", because that's what it really boils down to.

I was okay with seeds to predetermine loot from chests, that makes it easier to balance. But Larian stepping between the player and the combat system? That's BULLSHIT and is unacceptable.

If Larian doesn't want people to save-scum in combat, then DISALLOW SAVING IN COMBAT. Not the stupid half-measure crap that this is.

Personally, I would much, much, MUCH rather allow people who want to save-scum in combat to do so than to interfere and micromanage combat on this level for the player's own protection".

This is NOT a good system, and it is NOT a fun system. CHANGE IT.