If you want to test out if it's a hard coded to miss or not, try reentering the combat from the start and shoot the same target instead of save to shoot. If you always miss no matter how many time you reinitiate the fight, then the system is flawed because the actual calculation function is not working the way it should be (Should only calculate one turn instead of one fight ahead).

However, if the result is changed, then it is as I said, it only calculate the next hit ahead of time the moment the combat start and will not really affect people who just play normally because if they go to the same fight at different time, they will experience different result. Only when they save scum will they experience the same hit/miss.

This method of coding has been in gaming since Fire Emblem ages. This game is just being nice and allow you to quick save so people try to abuse and get to see its anti-cheat in effect.

Last edited by Ellezard; 08/12/16 07:20 PM.