Originally Posted by Kelsier
Hm, seems to be the same rage-inducing thing that was in XCOM 2 as well. That being, no matter how you move during a turn, you'll ALWAYS miss the shot if the seed says so. Was pretty infuriating to get squadwiped because I couldn't shoot that one guy who'd then blow up everyone.

I hope that system isn't in DOS2.


It sure seems to be! I tested changing position before attacking and it didn't affect anything. Distance from target is not a factor for the chance to hit, it's just YES/NO your shot/special attack will hit.


Originally Posted by Ellezard
And if free use of save scumming is allowed, you don't ignore it, you design game with that choice in mind. This is what a good game design is like, fully support legit options while also preventing cheating at the same time.


Yes, you DO ignore it becuase it is NONE OF YOUR BUSINESS. I didn't mind it so much when loot was fixed in order to make a better loot table for distribution, but I didn't particularly mind save-scumming for loot to begin with. I don't mind that loot save-scumming is gone, but the only times I did that in D:OS 1 was for those certain chests with random skillbooks when I already had a party member with that skill.

The game should absolutely, under NO CIRCUMSTANCES be deciding ahead of time to enforce a certain number of hits and misses in order to conform to some ridiculous made up equilibrium. If the chance-to-hit meter is wrong, it shouldn't be in the game.


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Do you really want to see people come ask for help on fights and the only advice they get is "Reload until it crit on every hit"? That is no different from making a mockery of a game that is supposed to be about strategy.


That is a bullshit strawman which has nothing to do with save-scumming at all.


Originally Posted by Naqel
You want a different result, you take a different action, not just repeat the same one until it works, otherwise all actions might as well have a 100% chance of success.


That's wrong too. All targeted attacks (I am excluding surface creation) either hit or miss. If a normal attack will miss, so will Ricochet and Marksman's Fang.

And I have a high level of skepticism that the percentage chance is accurate when I have a 73% chance (or more) to hit when aiming Ricochet at any of 4 targets and yet only one of them gets hit. What are the chances that three 73%+ chances to hit all miss? About 2 percent.