It's like you and me are discussing two different things.
I say the hit rate is supposed to be calculated individually at the start of turn for each character when a fight start, not a forced hit or miss to begin with. If the system already calculates the whole thing before the fight start and forces you to stick with it to the point the Arena fight has a predetermined miss no matter what you do, then the calculation portion is likely bugged. Saving accuracy for that one single turn is fine but saving accuracy before the first turn isn't.
But one thing to mention, if the hit/miss is truly forced, why can I start off nearly every fight with a Stealth snipe? If it says I should miss, then I should miss. But the thing is, I don't and start off the fight with hundreds of damage.
Another possibility is that the calculation is broken like how Blind breaks the game until reload because the player is stuck at 0% hit rate. The first hit actually starts off at 0% accuracy because they really forgot to make it calculate the hit rate the moment the fight begins until an action is taken, which is why Stealth-snipe works and has varying crit result. Stealth ticks the accuracy check to actually work before Snipe is used.
Last edited by Ellezard; 09/12/16 11:22 AM.