Originally Posted by Tuco
That's NOT how pre-generated seeds work (usually. Can't really say for this game).

It's not a list of "YES/NO" values. It's typically a feed of pre-generated numbers (i.e. In a system taking variables from 1 to 100 it will be a list like "23, 71, 56, 12, 88, 1, 44, 99, 17" etc... And then the game just uses these values as "dice rolls").

At that point, success/failure is not predetermined yet.
(SNIP)

It should also be noted that while they are introduced for several reasons (and prevent save-scumming could be one of them) there are often ways to "cheat" a pre-generated seed.
For instance you have just to change the order of your actions to get different outcomes.


Not here. That doesn't work. Hit or miss chance doesn't care about your actions. That hit or miss is pre-determined, it doesn't matter if you use a normal attack, Ricochet, Marksman's Fang, or first try to move and then use one of them. I tried.