The thing is, you don't fully understand how it works. The seed is generated EVERY TURN. This is why Fort Joy Ghetto is such a mess to be in until you kill half the town with all the random dialogue/item freezing or massive slow response. If your game suddenly freezes, it's because the game keep recalculating your "On next hit" odd and saving it for everything, including the neutral, on the screen because they can participate in the combat at any moment.
Remember that in this game, your accuracy is pretty much constant across all target because it only looks at your level and your weapon level. Dodging part is not shown yet but from the look of it, it's a "After hit chance" calculation type of thing. They don't need to look at different target. They just save your roll for the next hit based on your current chance and saving it.
So what you did, was you went into a fight, where you already rolled a "Fail". If you want to show that the system is flawed and is cheating you, you have to make 100 different characters, go to that place and try to hit and make sure it misses on all 100 hits.
Edit: Based on your new found information with mark, this means the whole thing is calculated per target individually. They should change it to just work with certain % and save to reduce the amount of strain it put on the game. Getting real tired of having to wait for ages in Ghetto only to see it freezes completely. Either that or Mark is one of the few skill that can be used to recalculate the hit chance, or the game calculate both normal and boosted hit chance, doubling the work.
But that's not the case. I'm on my 5th run where I abuse everything and on this run, I had 0 misses on my crossbow in the Arena and just 2 shot stuffs with my Houndmaster crossbow + haste on 2nd turn with high ground power. This is why "Stealth Snipe" produces different result if you wait a bit before you shoot before you go into combat. Sometime you crit, sometime you don't. The game will reroll if there's no flag to trigger combat alert. Only people who try to save scum will feel punish by this. If you play normally you won't be affected by this whole "My first hit always miss" because the game will still calculate hit/miss properly until you get into combat. This only affect people who purposefully save before they attack.
Last edited by Ellezard; 09/12/16 03:09 PM.