Excellent critique and feedback on my feedback people.
I agree that the 3 AP crossbow attack is salvageable. Right now the damage is too low and no additional crit damage makes it unappealing. Making it more like DOS:EE with the massive crossbow crits would make it worthwhile. I can foresee some amazing rage/adrenaline/arrow spray combos wrecking the enemies.
The Water to Poison gives me issue... In that... It kind of kills Contamination.
Excellent point. I hadn't considered this. I feel that poison is a little under-powered as a whole right now due to the prevalence of poison immune undead enemies in Act 1. I'm hoping this will change later in the game. Contamination is one of the more interesting abilities to me, but I think the direct poison damage hit could use a little boost. I would also love to see more poison type abilities with rangers and/or rogues, and an increase in abilities that cause the acid effect.