Originally Posted by Madscientist

str, dex, int: give 5% damage+ and some accurancy+ per point for attacks or skills based on that stat


There is no accuracy increase for main stat anymore. Attacks will have a 5% base chance to miss increased by opponent's dodge chance. There are very few ways to increase hit chance. I felt like this almost obligatory miss chance (that only affects weapon sills and attacks) was unfun. I'd like a stat to help offset this.

I've found Con to be worth taking on a tank. The 7% per point is pretty reasonable, and with the new pain reflection skill being stacked the tank can be a great reflect sponge.
Necromancy has strong synergy with the new pain reflection as well (every reflection also heals).

For my DPS characters I still feel stacking the mainstat is the way to go. I found memory to mostly be plentiful enough from the slots gained from levelups (and the new talent). Putting all stats and combat points into damage felt necessary to get the numbers to actually put dents into the tougher opponents.
For wits, I didn't feel like the investment was worthwhile. The amount of damage lost for 1 extra action at the start of combat wasn't appealing to me, and with a tanky lead it isn't necessary either.