The breadth of opinions is a good sign. I do think focusing on memory at the beginning is usually a good idea for everyone, and then primary stats after that, maybe some wits, maybe con. The issue I have with wits is that I find it hard to tell how valuable a single point of initiative is. I get a general idea from seeing who tends to go first in battle, but I dunno, the worthiness of initiative feels a bit opaque.

Constitution also does seem kind of weak. At 10 points in CON, you'd get 70 extra health if you had 100 (about the average health with no con at level 6-7, maybe?) That's one or two extra hits. Maybe I'm underestimating CON, and getting my numbers wrong, but I do wonder if it could even go up to 10% vitality gain, or perhaps offer some other benefits. It could potentially be an avenue to offer a chance to resist statuses with no armor, at 1 or 2% resist chance per point. This would make CON feel more special when only your con-invested tank had a chance to resist statuses, instead of just being able to eat an extra hit or two.

I kind of like accuracy being disassociated from the stat system, though I do think there could be more ways to increase it. I think all weapon abilities should grant some hit chance, for one, even just 1% per point, though single handed should grant the most.