There is no accuracy increase for main stat anymore. Attacks will have a 5% base chance to miss increased by opponent's dodge chance. There are very few ways to increase hit chance. I felt like this almost obligatory miss chance (that only affects weapon sills and attacks) was unfun. I'd like a stat to help offset this.
Balance aside, there's definitely something strange going on with the dodge chances. I've had attacks that were reported as 100% hit rate miss multiple times. I've also seen 85% hit rate AOE melee skills miss 4 targets at the same time - which statistically should happen <1% of the time - and I've seen it happen multiple times (maybe it's only making a single hit check and applying it to all targets...? ).