I see your point, vometia.

While some tuning is necessary to achieve a nice balance, there's also a significant risk of tuning down anything that's fun and gratifying to use on the verge of extreme dullness in a (often questionable) struggle to achieve some sort of challenge.

I should probably stress that I come from the very different angle than you on the topic, since I genuinely don't like when RPGs are a "comfortable stroll through the scenery", I find them way more engaging when there's struggle to progress and planning is required to win the crucial battles.

Otherwise the feeling I get is one of dealing with the "skinner box" in which I'm just watching colored bars filling and numbers growing and reading some (rarely exciting) side story just for added flavor.

Also, while enjoying the occasional curb-stomping battle can be fun, fights stop being enjoyable to me in the very moment they start to feel mundane activities with no risk involved.

That doesn't mean I like solutions like "bullet-sponge enemies" or the feeling that my characters are hitting walls with blunt weapons. Using a special skill at the right moment *should* feel risolutive and occasionally change the tide of the battle even significantly.

Last edited by Tuco; 10/12/16 01:37 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN