The game does give you a direction. The only way to really get lost in it is that you ignore everything that is going around in town along with all the dialogue and quests.

-Random Spoilers warning-

For example, from the start, you get to see Elondi battling.
If you take part in that, Elondi tells you to follow her to the cave and tells your Saheilla is their leader.
On your way to the cave, you will see the caged Elf dude

If the player bother to talk to Saheila, she will ask you to help the elf.
And if you do help the Elf, you get one way to enter the Fort.
and if you bother to help the guy on the floor in the prison, he tells you about how to leave this place through the boat with Hans.

There's also the option when you get approached by Gawain for The Teleporter
This will then lead you to the same spot, the prison fight, if you choose to do it.

Or if you try to do the Arena, the game will give you the "brute force" option.

But if you do not and run around exploring the fort, you will meet the boss fight escape option.

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The directions are there but people are so used to automated GPS tracker in modern games that have very linear progression line. The game requires you to think and analyze the enviroment and dialogue so you have your own general direction on what to do next, which will lead to the actual game direction.

The one thing we can do to help new players, is to introduce "Beginner mode" or something where EXP is increased by 50%, items are cheaper, gold are easier to get and enemies have less stat (like -33%). Some of the path are actually much more difficult and only used by experienced players, which is why people avoid them or never notice them. With the Beginnier Mode, inexperienced players can still try to tackle quests that are normally tackled at much higher level, clear it and arrive at one of the game possible path anyway.

Last edited by Ellezard; 11/12/16 10:51 AM.