Quote
Outside the source spells, the amount of useful in-combat spells are quite limited if you don't grab some int for more damage


That isn't the case anymore. While high intelligence is nice... Even someone with a 10 in intelligence and land a scathing hit with Fossil Strike or Rupture especially if you already have a source of fire (or are going to have one). Which can double the damage or MORE even without intelligence.

It couples VERY well with a wizard on the team.

As well Fortitude, Frost Armor, Restoration are nice for emergency support.

Decaying Touch, chains, and mosquitto Swarm are excellent Necromancy skills for a warrior.

In fact you really don't need two wizards either. YES it is very tough for a single wizard to strip the magic armor off of a high magic armor target, especially one that has buffed themselves... Yet that is what your warriors and archers are for.

Scoundrel's Chloroform helps a lot!

---

Then again, I built my wizard with all four elements.
-We have a Scoundrel with Necromancy and I believe Geology
-We have a pure Archer who knows fortitude
-We have a Warrior with Geology

I relied on comboing with the Scoundrel to strip off magic armor. Yet now my Mage can do that solo.

---

Finally remember that these are the skills we are getting right now... Later on you are going to need to learn 2, 3, 4, and 5 slotted skills for normal skills. Heck the summon is already a 3 memory skill.

Last edited by Neonivek; 11/12/16 10:52 AM.