The problem ONLY exists at the start of the game.
Usually the "What am I doing? What am I supposed to do?" wears off once you get to the "Inside the fortress" section of the game.
I am not suggesting that the game needs to coddle or handhold these players. It just REALLY needs to give them a push, a much stronger push then the game currently gives.
1st Game: You are a Source Hunter after a criminal! You crash landed and need to go into the city to find the criminal! BOOM your on track right at the start.
This Game: You were on a shipwreck... and you are on an island... Some monsters... and it turns out it is a prison I think it isn't really clear... and uhh... you can do stuff. Ohh and there was a murder by some loser with really cool guards... ok they are gone... Ok I am talking to more people... I am not getting anywhere... Not getting anywhere... not getting anywhere... Ohh I stumbled upon the path. On track!
Heck you don't even come across a real reason why you should escape until long after it would have mattered... the rest are just rumors.
Heck the guards aren't even abusive and let you do whatever the heck you want. The Inmates do more to antagonize you than anyone else.
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Yes "We" can infer what we are supposed to do and take on the clues. Yet we are tuned in.
The thing is that even these players could infer this information as well, they just don't know what the game is telling them or trying to tell them.
The reason I think the game needs a NPC right from the getgo who explains some of this is to tune the players into what the game is trying to convey.
This is why the start is so horrible for so many players (almost all the ones I end up playing with... and heck even me a few times) and why the game suddenly becomes entertaining once the ball is rolling.
Why not start the game rolling?
Heck as silly as it is there are other ways to do it then having someone from the ship to answer a few questions for you and give a few tips to start you out...
-Start the game at your trial.
-Have that starting piece of paper in your inventory the developers said would be there.
-Have that kid at the beach have more to say then pretty much nothing
I don't get this antagonism towards just cluing people in. If it really was just a bunch of lazy people (and not a mix between noobs and vets and people who played the first) then maybe... But we aren't talking about including waypoints.
Last edited by Neonivek; 11/12/16 11:10 AM.