Yeah, sorry to say but that video proves nothing.
The seed is indeed fixed, that is proved, but what would be the issue about that?? Yeah you can't savescum, which ... is annoying??
The way a RNG works is taking a value from an equation, which will, given the same parameters give the same result.
The fact of the matter is : there's no need for new seeds during a game, like EVER.
The only need for a new seed is for a new game, from there, the whole game will be different seeing as values will popped here and there and the algorithm will just be popping random numbers here and there. The only way to prove your theory would be to show on two different games the same patterns going on and on.

The funny part about that is : What do you think Larian did? Create a rng? No. They just took one already existing, probably Mersenne-Twister and got done with it. It's not like they intentionnaly created pattern, and if they fixed the seed, again, how does that constitute a problem? Cause I'm not seeing it. A fixed seed does not mean that a 73% chance of hitting is a yes/no situation, it means that the algorithm has 73% of giving a yes, and given a specific seed does not or does not do so. But whenever a second number is asked you rng will pop another number.

It goes something like this :
Imagine for the beginning of your game 4 numbers will be the first to pop on a scale of 1 to 100 :
25
87
92
12

Those number may be fixed but not the situation where you will use them. So it could go :
25 => Missed a shot
87 => Failed to persuade someone to comply
92 => Shot success
12 => Failed to do something
Or:
25 => Managed to persuade someone
87 => Shot success
92 => Shot success
12 => Shot missed

There are a lot of numbers generated in a game, so it's pretty much invisible to a player what goes on behind the curtain, it's not like you could really predict the RNG, the only way to do so would be to reload a game, manage to not trigger the value you want to apply it to something else, which is :
1) Pretty hard to do
2) Something a dev should not worry about.

A RNG is only good as long as it generated a series of number. If you recreate a seed everytime, your RNG is not as good...

You're making way to big a deal of this.

Last edited by Linio; 11/12/16 08:52 PM.