Hello! Loving the game so far. Just thought I'd note a few inconsistencies:


DIALOG ISSUES
1) Nebora (in Fort Joy) does not offer to remove Source Collars from all party members, even after entire party defeats the champions at the Arena of the One. This happens because the game currently requires each party member to individually speak with her about removing the Source Collars prior to fighting the Champions. Any party member that fails to do this is unable to get their Source Collar removed by her.

__ Solution: please update Nebora's initial dialog about being able to remove Source Collars so that it will force an update to ALL party member quest logs.

2) Any character who A) has a quest log suggesting that Nebora can remove Source Collars and B) has defeated the champions at the Arena of the One... will be unable to get a dialog option to trade with Nebora. Currently, the only workaround is to use a character that is bugged (as above), since they will still have access to the "trade" dialog option.

__Solution: Please add the Nebora's "trade" dialog option back to her conversations with characters described.

3) Baradur Brothers (an interactive well in the Gargoyle's Maze) have a dialog option allowing characters to pay their "fare" into the afterlife; however, only characters with gold in their inventory are given this option, even if party members nearby have plenty of coin.

__Solution: Please consider adjusting this dialog to allow party members with gold to respond directly.


NPC MERCHANTS
1) If you sell items to an NPC, you can kill that NPC and loot any items you traded TO that NPC. However, you cannot loot the NPC's normal store goods off of their body. It creates a weird situation where a player can sell a bunch of paintings (for example) to an NPC for lots of gold, then kill that NPC to loot the paintings, sell them to another NPC, kill and loot that NPC, etc...To make LOTS of money.

__ Solution: I suspect that the first part is an oversight; would suggest somehow adding these items to the NPC's store inventory instead of their corpse inventory (...however those game mechanics work out). That, or vice versa--adding the NPC's normal store loot to their lootable corpse drop, just to keep things consistent.

2) Because it is currently possible to trade items across party members regardless of their distance to one another, 1st party member can get overloaded with loot and be left behind, a 2nd party member can then engage an NPC Merchant elsewhere, and then the 1st member can easily move items into the 2nd member's inventory to make them available during the bartering process. If Larian studios intends to (potentially) make this game capable of sustaining player-made servers in the future, then this should be addressed to prevent player abuse.

__ Solution: only allow party members (regardless of whether they are in a party or not) to shift inventory between members that are within close proximity (5 to 10m?) of one another.


QUEST INTERACTIONS?
1) At the Gargoyle's Maze, Rattus Verus can be cured of the truth-curse, but awards no XP or additional, helpful information.

__Solution: offer at least some kind of reward, perhaps? A revealed secret, some XP, an item/gold, etc.? The interaction currently seems "incomplete."

2) At the Gargoyle's Maze, Rattus Perfidus is killed when the Huntsman I spell "First Aid" is cast on him/her. This seems inconsistent since First Aid is a healing spell and works to cure Rattus Verus. I should also mention that if you cast Rain of Blood (Necromancy I) and Bless on the ground, Rattus Perfidus will "glow" as if cured upon touching the area, but his/her dialog afterward does not indicate that a cure has happened. However, if you directly cast Bless on the Rattus Perfidus, it dies...

__ Solution: since these rats are cursed, consider making healing spells (like First Aid and Fortify) simply heal/fortify/etc.; only allow the rats' curses to be broken with the Bless spell? That, or something specific hinted at individually in their dialogue? (Or maybe you already do this, and I'm just bad at testing spell combos.)






Last edited by Marzipanic; 11/12/16 10:32 PM.