As it stands, leveling necromancy just for the lifesteal currently seems to be the best way to play a melee char like rogue or warrior. To me, that seems pretty weird and non-sensical. But the 10% lifesteal per level is just too massive to ignore.

I just healed from 30% hp to full with a lvl 4 necromancy and whirlwind from hitting 3 enemies. Without Rage.

There isn't any other skill that adds that much efficiency per level. I would like to see that changed, not just for balance but for immersion as well.

I honestly think we need to reintroduce the skill level requirement of spells and combat abilities, so that there is some incentive to level your main skill.