You see those two points in strength as wasted on a rogue dwarf, I see them as a little boon for my physical armor, carrying capacity and hopefully for reduced movement penalty on armor if it ever comes back. Same for the Lizard warrior and magic armor, eventhough yes, compared to the strength bonus it seems rather poor, more so if fire breath do not scale with int.
You see that one point in sneaking wasted on a warrior, again it's just a little boon that will allow me to sneak more easily if I feel like it. ... Okay, you're right, that one seems pretty wasted regardless.
The thing is, not taking fully advantage of a racial bonus is not playing badly. Playing badly would be picking human, then put every stat points in memory and choose a caster class with a dagger. There, you do that you play badly.
Bonuses may be contradictory but they are roleplay and as a tabletop player and gm, that's what matters most in a RPG I think. So as I said, unless you're a crazy min-maxer, it's no big deal. (And if you are, It must not be fun playing only elves on your dps characters for that sweet, sweet +25% damage +1 AP.)