I enjoy a good Co op game rather than playing solo but I do not enjoy the way loot is given out in this game. It seems all the spoils of victory are given to the first person to the chest or fallen enemy. I'm sure all the gamers reading this are super nice fair, altruistic and benevolent philanthropists but the ones I play with are selfish and greedy. lucky charm means nothing when everything is looted before you get there. I've played many other games with similar problems where loot is a source of contention sometimes causing a group and game to fall apart. Other games have also tackled this issue with some good solutions. How would you all feel about chests, crates, fallen enemies having specific loot for each character that only they could either take or give to another player? It takes the incentive out of needing to rush and separate and instead promotes cohesion in the group. What would everyone prefer? let's take a vote.