This is largely why most of the abilities we currently have should be altered.
Right now the game feels entirely too "bombastic" and it gets tiresome in the long run.
That is very good description of loudness war.
DOS1 has some crazy spells. but now almost everything is crazy.
I thing that good start for a balancy / gameplay tuning would be remove 80% the AOE on skils and also floor elements. Learn from loudness war results - Add dynamic.