Originally Posted by Stabbey
If you're playing with someone who steals your loot, they don't understand the game.
Or you dont understand what competitive questing means.
Originally Posted by Tuco

Know what? I will be EXTREMELY curious to understand how they are planning to balance challenges ahead in a way that works for players who are cooperating nicely and for those who are going to "split the team in two and go their own way".

I think there are 3 possible scenarios.
1. Players will ignore any competitive tasks.

2. I tell my coop partner: Hey dude turn back I have a quest to kill you, so dont make a problem. Then mate does as asked.

3. Players make an evil blood so they stop playing in a while.

Anyway, dont see any "fun" scenario available. C operative play is about, ehm cooperation and success together against odd. Asking for a complicated system of loot which negates sick designer idea that player should fuck out each other cooperatively doesnt have a sense.

Last edited by gGeo; 13/12/16 09:36 AM.