I have to say I REALLY dislike these armor recovery skills. Why the heck is this shield-only? Shields could maybe grant an additional bonus but NOT have an EXCLUSIVE mechanic available. The armor system doesn't work differently without a shield...
This "solution" is none at all.
TBH, neither the old nor new (also with latest changes) "armor/defence/protection..."-system is working in a satisfying way, imho. I'd completely redesign it, but having seen the developement of DOS1 I doubt Larian will change anything in a drastic way.
So keeping that in mind and as much of the existing stuff as possible I'd just tackle the worst problems, that imho are:
- the split between physical/magical as it simply hinders a combined use of both kinds
- the fact that damage affects it instead of just the applied conditions/effects
- the distribution of it's influence
by changing...
> fuse both armor kinds into one (and maybe rename it, stability...? whatver)
> no direct damage influences it, only blocked statuseffects (-15 poison, -25 Knockdown... whatever)
> make it's use entropy based
> maybe keep one of the two as an "energy shield/EHP-only" similar to the shield spells in DOS1
Other item skills... yeah why not, just missing them on some categories like bows.
Last edited by Seelenernter; 13/12/16 01:38 PM.