So looking at the guerilla talent I see that it provides a 25% buff to damage. The problem here is that sneak in battle costs 1 ap, so using sneak in battle to use guerilla still doesnt make sense.
Example: A bow user with 2 ap cost could sneak and then attack once for 3 ap, but only do 1.25 damage. It would be much more beneficial to just fire 2 shots for 4 ap that would also give you 2 critical chance rolls.
Even buffing guerilla to 50%, it still doesnt become worth it, as you would do equivalent damage for the ap cost while only getting 1 critical chance roll.
Sneak would have to be free to use in combat to make guerilla worth taking right now. But doing that would just add the necessity to hit the C key before every attack to maximize damage, making it tedious to get the benefit from.
Currently the ONLY benefit I can see to geurilla is IF that character opens up battle with the attack. But even then that means that the talent is at best a once per battle very minor buff. Some battles are sprung on you after dialogue too, making this worthless for that situation. And if you happen to be in stealth and combat starts the enemy will be taking turns while you are stuck in real time, meaning you dont have the luxury of even starting the battle off with that character.
Increasing stealth for use with geurilla doesnt even seem to matter. The only point to stealth appears to be pickpocketing. The only point to geurilla seems to be a once per battle opening 25% boost to 1 attack, which feels like the talent is basically a dead talent and steal feels like a dead ability if you choose not to steal.
I enjoy the game, but certain things like this just dont make sense and dont feel like viable uses of precious points. By the time you find out they are worthless, you may have already wasted the talent/abililty point.
So essentially there needs to be some changes to make these feel worth taking. Even buffing the guerilla damage bonus is iffy, it would feel like putting your eggs in one basket to go for 1 big attack you might miss anyway. Using AP for stand alone standard attacks would most often be the more reliable source of damage.
Last edited by shaneo8709; 14/12/16 07:25 PM.