Apparently the latest patch actually nerfed Guerrilla from +50% damage to +25%, thus making it literally useless. It obviously needs heavy changing. So here's my idea.


Guerrilla
Sneak AP cost increased to 2, but Guerrilla gives a +25% damage bonus to normal attacks made when sneaking AND normal attacks do not break sneak. Skills, grenades, special arrows all break Sneaking and do not get the bonus. Backstabs and other criticals on normal attacks do get the bonus.

Add in improved AI so enemies hit by sneak attacks will look around for the attacker when their turn comes up and I think this will work.


Last edited by Stabbey; 14/12/16 08:29 PM. Reason: tweak