Yeah, necromancy does seem extremely good. I'm not sure if dropping the bonus to 5% lifesteal per point would be too much, but it would feel less like the completely obvious choice for melee chars.

It's funny though that the actually necro skills feel solidly lackluster overall, though. Mosquito Swarm, chains, and decaying touch are the only really good skills. Maybe once the skill tree is shored up a nerf to the passive will feel better.

And I have to agree that giving certain skills higher ability requirements might be a good idea.

Last edited by Baardvark; 14/12/16 08:29 PM.