Originally Posted by Baardvark

I dunno, this just sounds kind of awkward and unintuitive. You stab someone in the back, I think they'll realize you're there.


They will, but when their turn comes up.

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Basically, it lets you single out isolated enemies with no one watching their back better than before. Some kind of scan behavior by enemies would be even more necessary than it is already.


Well yes, I rather do think that the point of taking a Talent is to provide a useful benefit.

(As opposed to 3.0.16.252 Guerrilla, whose point is to trick you into losing literally half of your possible Talent points in the Alpha.)


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Moreover, I dislike how this pigeonholes sneak into being good for auto-attacks and nothing else.


The reason I suggested that only normal attacks get the bonus is because I'm about 90% sure that the ENTIRE reason for the nerf was because of Snipe, Mortal Blow and other +maassive damage when sneaking skills. (And there are no auto-attacks in this game, so that term is wrong.)


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I actually think it could be more interesting if Guerilla granted 25% damage bonus and also let you bypass armor with single target skills, including statuses effects (perhaps with only a 50% chance they will apply, or something).


It's not that I'm against the idea, but my gut says that it probably won't fly with Larian since that buffs Snipe and Mortal Blow by a lot, and I suspect those skills are the cause of the Guerrilla nerf.


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Giving Guerilla utility rather than just a damage bonus would solve the issue of either sneak-attacking is worse than just auto-attacking without stealth or its better. In this case, it would sometimes be better to apply statuses, and sometimes you'd just want to the most damage.


Sorry? I'm not exactly sure what the problem is with a TALENT you have to spend a precious TALENT POINT on making Sneak-attacking better than regular attacking? (Do note that I suggested increasing the AP cost of Sneak to 2 to add a downside, instead of making it a flat-up upgrade.)