Yes, because any situation where you need to restore armor or shields is a situation where you haven't already been stunned to death?
And I'm talking about the game from a new player's point of view. You have to expand your viewpoints when designing a game. In the current form, new players are going to stumble around after creating a new character, feel incredibly weak and without direction, and will probably just quit in a confused and angry state. Several of my friends did this, and they are massive D&D players. The earlygame is where ALL the polish needs to be. It's called a first impression for a reason.
I'm not asking to be overpowered. I'm not asking for the game to be a breeze. But the earlygame is your hook. When your hook is what we currently have, no fish is going to bite that. This is discounting the hapless fish that already threw themselves upon the hook willingly (Us masochistic early access players).
Last edited by Fluffington; 15/12/16 03:40 AM.