Originally Posted by Fluffington
And I'm talking about the game from a new player's point of view. You have to expand your viewpoints when designing a game. In the current form, new players are going to stumble around after creating a new character, feel incredibly weak and without direction, and will probably just quit in a confused and angry state. Several of my friends did this, and they are massive D&D players. The earlygame is where ALL the polish needs to be. It's called a first impression for a reason.

I'm not asking to be overpowered. I'm not asking for the game to be a breeze. But the earlygame is your hook. When your hook is what we currently have, no fish is going to bite that. This is discounting the hapless fish that already threw themselves upon the hook willingly (Us masochistic early access players).


I agree completely. A challenge is most welcome, but that should come after the player is "hooked." Also, the term "challenge" may mean something different to those who are NOT die-hard early access players...