Originally Posted by gGeo
Originally Posted by Neonivek
You are forgetting that the more you streamline these things the less the player is actually involved and the less "special" it becomes.
whenever I was forced to send by hand a ton of items from my strong guy to my barter guy I felt very special. I hope that in the DOS 2 that feeling will not be present.


How about a compromise that doesn't take too much off of a player.

Such as, for example, just letting the character identify a character's items... Such as... I dunno crazy thing... Right clicking on them and click 'Identify items'.

That way you aren't uninvolving the player. SURE it might be annoying, but the less you involve the player the less INVOLVED they are. It is something that many super streamlined games never learn, so focused on trying to eliminate every single "annoying" aspect of the game leaving players numb to the experience.

Last edited by Neonivek; 17/12/16 04:11 PM.