Originally Posted by gGeo
Guerilla should work from sneak OR "Shadow Walk". Hope that this skill will no require Surce point again.

If any skill requires a source point then Levitate, its incredibly strong, I would say it breaks the game.

The ShadowWalk is a sneak for combat. It has cool-down. And Ignores facing enemies. As long as DOS has no cost for turning, classic sneak cant work. Can you imagine a PvP fight where you turn around for free to find a rogue ? That is totally poison play. Current rules are so twisted already, do not add another nonsense.


Agree that Guerilla should apply to invisibility. Levitate is really good, but don't think it needs to be source point. Maybe cut it down to 2 turns if it's too much.

I don't think players can turn around with spending AP to move or using an ability unless you have The Pawn, but AI might. As far as sneak in PVP goes, it does seem like it might be hard to make useful. If you sneak and make it obvious you're right behind someone, you should be discovered easily, but if you're moving around the periphery of the combat in an unpredictable way, it should be hard to find you.

The sneak cone obviously needs to be tuned to be small enough to make it viable, but more importantly, there needs to be a minimum amount of time that a character is in a view cone for them to appear. Otherwise it doesn't matter how small the cone is, you just turn around in a wide arc and you'll probably find the rogue no matter where they are, even if you're view cone lands on them for a tenth of a second. More points in sneak should grant extra time you can be within view cones before being discovered.

Could be as small as .2 seconds per point in sneak, so enemies would have to look at you for a full second with sneak 5. Would help in single player some too without being too significant of an advantage I think. Would let you run through view cones or avoid being spotted by the guard who does a 180 in half a second. And other players in PVP would have to make a good guess about looking exactly where you are or spend multiple points of AP looking in different spots instead of just scanning to find you. There's still the issue of The Pawn letting you look all over for 0 AP though. Not sure what to do about that. I dunno, maybe The Pawn further reduces the range/width of your vision cone? Kind of to signify that a Pawn only sees what's right in front of it, dunno.