I swear right now combat is mostly about teleportation
Right, and sudden spectacular chain reactions. I hope we get gummy bears armed by fireworks soon. They will shoot fireworks with random element and teleport like crazy. When you slap them then gummy pain reflection bounce it back to you. I know it sounds wierd but it will be not very difference from current average battle.

Lets make Teleport touch range in the first. Then add a behavior :
- if target is caster or ally then make soft land. No check required.
- otherwise target must make successful roll (errr, I mean - be out of magic shield) then he can be thrown away with hard landing
- if enemy is out of magic shield but has spell Enforced active or is turned into stone, then cant be teleported either.
- range of teleporting (also damage) is driven by Aero skill. More skill, further you throw, more dmg. Base is 8m then +1m for every Aero skill. If you teleport enemy target for shorter distance than your max, then dmg is also lower.
- Dmg hp is only one part, when you get moved you are disoriented and need to get balance e.g. character is stripped as many AP for 1 turn as the level of Aerotheurg is. e.g. Dmg HP should be nerfed once more a bit.
Current Combat teleport is nonsense. Well, Curent Teleport feels like proof of concept. lol