Because there is no dedicated points for movement, abilities that let you move to an enemy, or an enemy to you are at a massive mechanical value advantage from the get go.
right, its One of the "advantage" cutting AP per round.
Greed for moving characters around exploding battlefield is natural. However there are other classes.
Warfare - Battering ram - Enemy hit should be moved by 1 meter aside in case of side (collateral) hit. If its direct hit-push then opponent is moved to to the max spell range or up to the other floor element. That subtle change make Battering really fun. Is there someone standing on clear surface? Ram him to the fire. The nit pick is, opponent is pushed to the other surface but user stays in current surface. Doable by script.
Also ram should be able to push people off the cliff. Everyone likes "This is Spartaaaa" effect right? And there is so much towers in this game ... .
Similar for Vault - counts it as sudden attack, so if opponent is 1m to a cliff it makes kick to a knee and overthrow an opponent off the cliff. Of course that aiming icon of a skill change when an opponent is in proper place.
If they keep that verticality, (personaly I hate it becouse of camera issues) falling damage should be implemented.
Do you have some other idea of moving skills upgrade?
I have added some details to fix Teleport. Few posts above.