Thanks for the list, Naqel. Using that, I went backwards and filed skills according to your suggested categories. I was not surprised to find out that produced some ...interesting effects on balance.
- Assassination holds 3 solo skills (only points in Assassination needed) and 3 combo skills (needs a point in Assassination and one other skills), split between three different abilities (three different abilities can combo with Assassination for a skill) For a total of 6 skills.
- Charisma has 1 solo skill and 5 combo skills, split between two different abilities.
- Cruelty has 0 solo skills and 9 combo skills, split between 5 different abilities. In other words, points invested into this ability on its own give no skills.
- Elementalism is the best investment, with 6 solo skills and 11 combo skills split between 7 different abilities.
- Marksmanship is the second worst investment with 3 solo skills and 1 combo skill. (4 total)
- Martial/Warfare has 3 solo and 3 combo skills, split between 3 different abilities. (6 total)
- Rejuvenation has 5 solo skills and 1 combo skill. (6 total)
- Tactics is another extremely useful ability, with 4 solo and 6 combo skills, split between 4 abilities, for a total of 10.
- Vampirism is pretty bad with 1 solo and 3 combo skills, split between 2 schools (4 total).
Looking at the "real world example", this design looks far from ideal.
Some of these abilities - particularly elemental attacks and healing - gain access to a lot of skills just from points into the base ability. Physical attackers get only about 3 skills from the base ability and need to do quite a lot of point-splitting, PLUS they all need to invest in the Tactics ability for mobility.
In other words, this system promotes wizard dominance and substantial disadvantages for all other classes.
Not to mention that it's incredibly convoluted. If I need a map and flowchart to figure out what skills I can get, it's probably too complex. Plus, this is the version without number of ability points required to learn the skill.
Evolving skills is nice way how to reduce skill explosion which suffered DOS1 late in game. It looks to me that Larians are trying to fight this with memory, but you still have a load of skills in the book. So, finaly you will scroll up and down in the book before combat ... if combat is not ok then load and select another deck. Chmm.
Are you trying to say that you think it is wrong for users to reload and switch their skills to a more appropriate loadout?