Or just rename it, because the whole skill tree is all about blood; meanwhile:
Necromancy: conjuration of the spirits of the dead for purposes of magically revealing the future or influencing the course of events.
Maybe call it Twilight is even more appropriate. The whole skill tree is so underwhelming to use, one of the skill (blood rain) is so negative that using it is more likely to kill your team than enemies; and with the summoning tree, this is even more useless.
To celebrate the upcoming "Death is only the beginning" here is my idea to tweak the skill tree.
Damage deal half to magic amour, half directly to health, until magic amour break, it deal bonus 20% to health.
Damage is calculated by percentage of YOUR OWN HEALTH.
1. Blood sucker : Suck life force from enemies around you to heal yourself. Deal 50% damage by 20% of your total health pool, heal 75% of damage dealt.
Saving throw: Physical armor. 2 turns cooldown.
2. Decaying touch: Keeping it.
3. Mosquito swarm: Swarm hell mosquito to enemy, borrow 50% of their current health pool. Last 2 (or 1) turns, 4 cooldown.
Saving throw: Magic amour.
4. Rain Blood: Rename it to 'Soul punisher'
Set a negative aura around yourself, draining life force away from enemies (constitution -x amount the longer they stay inside the aura after each turn), deal 25% of your current health pool as damage each turn. You take half the damage dealt. 2 turns. 4 turns cooldown.
Saving throw: Magic armour.
5. Shackels of pain. Keeping it.
6. Infect (source skill): Transfer any negative buff you have on yourself toward an enemy. Instantly reduce their magic amour to zero in one turn. Enemies around targeted enemy received tremble effects. You lost 30% of your current health pool.
Tremble effect:s Be frightened, speed, AP, Recovery AP, damage reduced in half.
Saving throw (on tremble effect): Magic amour.
Each necromancer point give you 5% more of health pool damage.
Coming with a talent:
Death sacrifice: double your damage on necromancer skill. You no longer can be healed by it. Or The damage you deal is calculated by total health pool, you take DOUBLE damage by the skills.
Sorry for my bad english. Don't make constitution become an useless stat in new game please.
Last edited by Violet Gekko; 25/12/16 04:03 PM.