This was talked about a month or two ago already.

A full voice-over or even a partial one does not fit a true RPG like Divinity: OS. Voiceovers work when you have a set amount of fixed characters with predetermined personalities and backstories. That way you can ensure immersion into the character. For example - Geralt of Rivia from the Witcher franchise. You hear that guy talk, you *immediately* recognize him. No such thing in the Divinity series. You can't force things to work just because they worked in a different setting.

If there are to be voiceovers, then only give voices to the major NPCs and origin characters. I think they're already doing it like this to be honest.

Last edited by Kelsier; 25/12/16 04:00 PM.