Shackles of Pain should really be changed to tie together ANY two targets, not just the caster and a target. It should also split the damage evenly between the two targets, so you could target two allies and cut the damage each receives in half, or target two enemies and do a little damage to two enemies at the same time, or one ally and one enemy to cut the damage the ally receives in half while damaging the enemy at the same time.

I should make a up a skill write-up.

Originally Posted by DrunkenTofu
Oops, I wasn't using completely full necro but with 1 pt in geomancy. However, I was seeking to specialise mainly in necro and spend time debuffing characters.


It was never a very good idea to be a single-class specialist in D:OS 1, and it still isn't in D:OS 2, because you need multiple damage types to handle highly resistant or immune enemies. Bleeding is not going to be effective against the undead (i.e. HALF THE ENEMIES ON THE ISLAND).