Well good points you make, Neonivek.

I just look forward to seeing whatever changes they make, hopefully for the better. I just do think if they can manage to synergise further and also maintain the current skill flow state, they'd have a massive game winner.
Also a quick suggestion for Blood Rain skill:
Casting this will not cause bleeding. Instead, it will enhance the status effects(and maybe damage caused by those) on 2 to 3 enemies by a default of 5% and 1% every 2 levels, for a cap of 15% to 20%. That or it could be a flat percentage: 8% or some figure not higher than 10%.
Or it has a chance of causing mild insanity(they hear voices, hallucinate a bit and become worse at their skills by 5%) on 2 to 3 targets.
Or simply, be a bit corrosive: eats away at their armour by a small %.
I've no idea what the max level will be: probably around level 20?
Oh Stabbey, you're right, man. I forgot that it's encouraged to take on many different skills in case they're immune.