Well good points you make, Neonivek. smile I just look forward to seeing whatever changes they make, hopefully for the better. I just do think if they can manage to synergise further and also maintain the current skill flow state, they'd have a massive game winner.

Also a quick suggestion for Blood Rain skill:

Casting this will not cause bleeding. Instead, it will enhance the status effects(and maybe damage caused by those) on 2 to 3 enemies by a default of 5% and 1% every 2 levels, for a cap of 15% to 20%. That or it could be a flat percentage: 8% or some figure not higher than 10%.

Or it has a chance of causing mild insanity(they hear voices, hallucinate a bit and become worse at their skills by 5%) on 2 to 3 targets.

Or simply, be a bit corrosive: eats away at their armour by a small %.

I've no idea what the max level will be: probably around level 20?

Oh Stabbey, you're right, man. I forgot that it's encouraged to take on many different skills in case they're immune. laugh

Last edited by DrunkenTofu; 26/12/16 05:13 PM.