I will also throw my 5 cents.

I like current level of difficulty though the game, it was challenging but not unfair, kinda like Dark Souls, except one time: Radeka just wiped my party with Chain Lightining, but she was one level higher.

Stats system is quite good
but i feel like Con is a bit weak, it also should give 2 % of every armor per point.

We need more civic skills points, that is quite obvious. If your character doesn't start with thievery for a while you would not be able to open anything by using lockpicks.

Shields are now great(kinda,slightly overpowered) i sugest tone them down a bit and buff other pieces of armor.

Hail from offensive spell went to control/produce ice spell i like it, dual wielder skill seems a bit weak.

To be honest i feel like everyone (heroes and enemies) are a bit too fragile.

I found some weird bugs
Skills treat everyone who aren't in party as enemies, and if ally will get hit from that skill he will be hostile after fight.
Voidwoken worm just give up, after killing Bishop.