If i find one thing absurd then it is complaints and demands that no criticism or feedback is given during alpha or beta stages of games that ask for such feedback.

I like stabbeys ideas, for all that is worth.

What i would suggest in addition to all this is to slightly change how skills, especially those we get at the beginning develop. Which would also solve or minimize the problems with surfaces that are too large.

This is also one thing i was thinking of doing in my (given up on) mod for OS.

I was annoyed with how rain always has the exact same radius at first level and the last. So that led to a simple but effective idea of changing skills so at the first level we can only make a small rain, meaning rain in a small radius and then the radius would enlarge as we gain more levels or invest more in that skill.

I thought of maybe making several versions of the rain spell, each stronger than the previous one with a bigger radius and maybe some other effects, that would also increase as we level up and find - buy those stronger versions of the same spell or invest more points into that kind of magic.

This can be applied to a lot of early levels skills, including all the new ones Stabbey suggests.
Shackles of pain can be as they are at first level, but later they can be given these additional effects Stabbey came up with. And so on.

So, just for a quick example, your first level "Skipping stone" could bounce off one enemy and hit another, and at higher levels it would bounce off and hit more enemies, maybe with bigger damage too.

This can be done with relatively minor effort from the devs since it doesnt require making new spells or abilities with their own unique special effects and everything else that entails.
Yes, obviously Stabbeys new spells would need to be made from scratch but i think that effort would be well spent. And he is asking just for a few, relatively simple ones.

I would like to see more and more diverse Ice offensive type of spells too, because there is very few of those.